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Q

I am working full-time on Q3D, an in-dev commmunity & open source 3D engine and IDE.

I have improved the C# side of things, so you can now edit your game visual studio solution without having to restart the Vivid3D editor.

Visual graphs now have unique colors for each type of Visual Node. (Event/Data/Variable/Logic) this makes it easier to use.

Also added several more classes/functions to the C# scripting component, such as mousepicking, and general node math helpers.

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