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Visual Scripting Implemented.

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Q

I am working full-time on Q3D, an in-dev commmunity & open source 3D engine and IDE.

I have implemented a Visual Scripting solution. You can create node graphs in the IDE, and these can used to drive the logic of your app/game. They work within the engine, so you can use them in your final binaries.

A small number of nodes at the moment, but this will grow over time.

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